Tokolosh Creature Concept
Character Art / Game Asset Prototype

Close-up presentation render.

Detailed view of the face sculpt and texture.

Full body render showcasing overall design.

Clay sculpt focusing on torso anatomy.

Clay sculpt of the head.

Full body clay sculpt.

Detailed head sculpt.

Detailed face sculpt.

Detailed body sculpt.

Profile view of the sculpt.

Texture paint map example.

Workspace/software view during creation.
About This Project
This project was an exploration into creating a fearsome yet intriguing creature inspired by folklore. The goal was to develop a game-ready character model with a strong silhouette and detailed surface features suitable for next-generation platforms.
The design process involved initial sketches, followed by high-poly sculpting in ZBrush, retopology in Maya for an optimised mesh, and texturing in Substance Painter to achieve a realistic and worn look. The final presentation was rendered in Marmoset Toolbag.
The YouTube video render was a collaboration between Heather Courage & Efrain Munoz.
Turntable Render (Local Video)
Turntable render (Autoplays & Loops).
Project Video (YouTube)
Project showcase video from YouTube. (Video render collaboration: Heather Courage & Efrain Munoz)
