Tokolosh Creature Concept

Character Art / Game Asset Prototype

Software: ZBrush, Maya, Substance Painter, Marmoset Toolbag
Tokolosh - Close Up Render

Close-up presentation render.

Tokolosh - Face Detail

Detailed view of the face sculpt and texture.

Tokolosh - Full Body Render

Full body render showcasing overall design.

Tokolosh - Torso Clay Sculpt

Clay sculpt focusing on torso anatomy.

Tokolosh - Head Clay Sculpt

Clay sculpt of the head.

Tokolosh - Full Body Clay Sculpt

Full body clay sculpt.

Tokolosh - Head Sculpt Detail

Detailed head sculpt.

Tokolosh - Face Sculpt Detail

Detailed face sculpt.

Tokolosh - Body Sculpt Detail

Detailed body sculpt.

Tokolosh - Profile Sculpt

Profile view of the sculpt.

Tokolosh - Paint Map / Textures

Texture paint map example.

Tokolosh - Workspace Screenshot

Workspace/software view during creation.

About This Project

This project was an exploration into creating a fearsome yet intriguing creature inspired by folklore. The goal was to develop a game-ready character model with a strong silhouette and detailed surface features suitable for next-generation platforms.

The design process involved initial sketches, followed by high-poly sculpting in ZBrush, retopology in Maya for an optimised mesh, and texturing in Substance Painter to achieve a realistic and worn look. The final presentation was rendered in Marmoset Toolbag.

The YouTube video render was a collaboration between Heather Courage & Efrain Munoz.

Turntable Render (Local Video)

Turntable render (Autoplays & Loops).

Project Video (YouTube)

Project showcase video from YouTube. (Video render collaboration: Heather Courage & Efrain Munoz)