
Retopology Services
Transforming High-Detail Sculpts into Production-Ready Meshes. Clean topology for optimal performance and deformation.
What is Retopology?
Retopology is the crucial process of reconstructing a 3D model's surface geometry to create a cleaner, more optimized mesh. This is typically done after high-detail sculpting or 3D scanning to produce a model with a lower polygon count, efficient edge flow for animation, and proper UVs for texturing.
A well-executed retopology ensures that characters and assets deform naturally during animation, perform efficiently in real-time engines, and texture without issues, forming the backbone of high-quality 3D production.
Our Retopology Workflow

Analysis & Strategy
Precision starts with careful planning:
- Model Assessment: Analyzing the source high-poly sculpt or scan to identify key forms, areas requiring high deformation fidelity, and target polycount budgets.
- Topology Planning: Strategizing edge flow for optimal deformation, especially around joints (e.g., faces, shoulders, knees) and areas of complex movement.
Execution & Optimisation
Meticulous reconstruction for performance and quality:
- Manual & Assisted Retopology: Utilizing industry-standard tools and techniques for efficient and high-quality mesh reconstruction, ensuring quad-based geometry where possible.
- Polycount Management: Adhering to specified polygon budgets for game engines, cinematics, or other target platforms.
- Mesh Integrity Checks: Thoroughly checking for errors like non-manifold geometry, poles, and ensuring clean UV-ready topology.

We Provide Retopology For:

Characters & Creatures
Clean, animation-ready topology for bipeds, quadrupeds, and fantastical beings, ensuring natural deformation.

Hard Surface Assets
Optimized meshes for vehicles, weapons, and props, maintaining sharp details and clean surfaces.

Organic Sculpts & Scans
Transforming dense ZBrush sculpts or 3D scan data into usable, efficient production assets.

Game Asset Optimisation
Meeting strict polycount budgets and technical requirements for real-time game engines.
Our Retopology Toolkit
- Autodesk Maya
- Blender
- ZBrush
- Marmoset Toolbag
Retopology Showcase

Character Mesh Flow

Organic Forms

Optimized for Games
Need Clean & Optimized Meshes?
Ensure your models are animation-ready and performant. Let's discuss your retopology needs.