
Texturing & Shading
Bringing Surfaces to Life. We craft detailed, realistic, and stylized textures that define your models and immerse your audience.
What is Texturing & Shading?
Texturing is the art of applying detailed surface properties to a 3D model, defining its colour, roughness, metallicity, normal maps, and other visual characteristics that dictate its appearance. Shading, or material development, involves configuring how light interacts with these textured surfaces to achieve the desired look, whether photorealistic or stylized.
Together, high-quality texturing and precise shading transform a plain 3D model into a convincing, believable asset that fits seamlessly into its intended environment and narrative context.
Our Texturing & Shading Process

Foundation & Preparation
A flawless surface starts with meticulous preparation:
- Material Definition: Collaborating to understand the desired look, feel, and narrative significance for each asset and material type.
- UV Unwrapping: Creating clean, efficient, and non-overlapping UV layouts optimized for high-resolution texturing and minimal distortion.
- Baking Maps: Transferring high-poly details (normals, ambient occlusion, curvature) to the low-poly model for a rich base.
Creation & Look Development
Artistic skill meets technical precision to bring surfaces to life:
- Texture Creation: Utilizing PBR workflows for realistic materials or hand-painted techniques for stylized aesthetics, creating maps for albedo, roughness, metallic, etc.
- Shader Development: Crafting custom shaders where needed for unique surface effects or performance optimization in game engines.
- Look Development: Iteratively refining textures and materials under various lighting conditions to achieve the perfect final appearance.

What We Offer in Texturing & Shading

Character & Creature Texturing
Detailed skin, fur, scales, clothing, and armor that give characters depth and personality.

Environment & Prop Texturing
Crafting believable surfaces for architecture, terrain, foliage, and props to build immersive worlds.

Hard Surface & Vehicle Texturing
Realistic wear and tear, material definition for metals, plastics, and complex machinery.

PBR Material & Look Dev
Physically Based Rendering workflows for consistent, realistic materials across all lighting.
Our Texturing Toolkit
- Adobe Photoshop
- Substance Painter
- Substance Designer
- Marmoset Toolbag
- Blender
Texturing & Shading Showcase

Material Detail

Stylized Characters

Realistic Props
Ready to Define Your Surfaces?
Let's discuss how our texturing and shading expertise can elevate the visual fidelity of your project.